Making destruction even more dynamic in UE5!
- Debris fragmentation: Real-time, no Chaos fractures.
- Orphaned geometry detachment: No more floating pieces.
- Advanced damage settings: Customizable destruction effects.
#screenshotsaturday#UE5#gamedev#UnrealEngine5
Excited to share the latest Dig and Destroy simulation update! Now rewritten in C++ for #UnrealEngine5, it features:
Recursive mesh cutting
Optimized convex hulls
Smoother, faster performance🚀
What’s next? Time (and code) will tell! 😅
#gamedevelopment#screenshotsaturday
As #screenshotsaturday here's a simple tool to fix the annoying problem in #UnrealEngine5 Paper2D, when dealing with Pivot Offsets.
Please share to your #gamedev friends and follow for more!
Free Plugin GitHub repo - #UE5 :
https://t.co/A4JfuB6uWo