In the latest Monster Hunter Wilds update, Capcom optimised the way Level of Details are handled: there are now 8 LoDs instead of 4. The original best LoD was kept intact, while the next LoDs have a much smoother decrease than before.
#monsterhunter#monsterhunterwilds
Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: https://t.co/dlJ2bmWAAe https://t.co/91YEqDiAib
Unite Seoul 2026에 CatDarkGame blog 운영중인 저희부서 시니어 TA 지후님이 세션을 하나 진행합니다.
https://t.co/a7Vnb0BZ6v
원래 Unity animation 최적화 툴 개발로 살펴보는 editor tool 제작 세션'도' 할려 했는데 요건 다음기회에.. ㅎㅎ...
#Unite#Com2us
This solo indie dev are mixing Minecraft and Monster Hunter in this new sandbox survival game.
- Shape the world as you see fit
- Gather, craft, and prepare for battle.
- Encounter enormous creatures that dominate the land.
It' called Direland. Would you play this?
We're reintroducing and open-sourcing project "See-through". Given a single anime illustration, it automatically decomposes the character into fully-inpainted semantic layers with depth ordering. One image in, layered PSD out. (1/n)
Repo:
https://t.co/w5oB45ljcI
HY 3D advanced features are now available in ComfyUI.
This update brings production-ready 3D post-processing from @TencentHunyuan, which is closer to the same workflow.
- 3D Parts Decomposition: split assets into editable components
- UV Unwrapping: prepare models for texturing faster
- Smart Topology: generate cleaner, production-friendly meshes
We replaced Unreal's standard ACES tone mapping with AgX and can finally achieve the grim and rainy lighting atmosphere we were aiming for. The constant battle against unnatural colors, washed-out highlights, and crushed blacks, especially in forests, is finally over!
Our Neural Irradiance Volume (Eurographics 2026) permits real-time rendering of large scenes with dynamic objects and moving lights, while providing a higher quality at a given memory budget (10x improvement over probe grids!). Project page: https://t.co/IHI1URC0WU.