A sixteenth note anticipation lingers its way into a bar. The bar line asks, “What can I getcha?” The sixteenth note says, “The longest note you got, I’m just looking to tie one on.” A few fermatas later, the sixteenth note is rushed to the End Repeat for toxic encephalopathy.
@LegaronCork @Jonat2Go@DeadbyDaylight There’s no way to tell if your teammates are running red herring, blast mine, wiretap, or situational awareness when you see that first yellow gen unless you’re in voice chat. That’s all I’m saying.
@Jonat2Go@DeadbyDaylight The replies are all missing the fact that SWFs don’t have to deal with this confusion at all. Visually distinguishing the yellow aura effects would just be a small solo queue buff.
@OtosanTord@hens333 The max duration is increasing by 50%, but so is the gestation time. In this update, it’ll charge after doing half a gen, at the same time as Blast Mine, and they will both last for two minutes now. Debatably a buff overall. I appreciate the consistency because I like using both.
I went to the Wendies and they were selling something called a Handburner. When I tried it I said, Get real, I’ve held WAY hotter stuff than this for WAY longer. I guess I’m just built different