FALLING SAND IN @Hytale !!
With the new configs added to the pre-release, Falling Sand can be configured!
Here is a demonstration!
#Hytale#HytaleModding
📢 Hytale’s Update 5 is now LIVE! 📢
Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration!
▶️ Read it here: https://t.co/PdBZINPaok
FEATURES & HEADLINE UPDATES
- Trigger Volume Tool
- Controller Support
- Social Sidebar & Discord Integration
- Server Discovery
- 1 hour of new music
- 9 New Emotes + Updated Emote Wheel
- Prefab 3D Previewer
- Simplified Chinese is now in-game
- Launcher now supports older versions of the game
Thank you for all your continued support and feedback! 💚 #Hytale
Final version of the second worldgen challenge, now with prefabs and more particles.
Very similar to before but with more details.
#Hytale#HytaleModding
Working on an updated modding and creation vision for Hytale that we will release sometime after Update 5 is live and stable.
It will be 2 main sections: Modding Ecosystem (Distribution and Incentives) and Mod Creation (Learning and Capabilities)
There have been quite some changes to the vision since I posted the first iteration shortly after we got Hytale back and now that the game is out and we received feedback, I want to make sure we are incorporating all the things that we learned and call put where we changed our direction.
Where I can, I will give estimations about when we can expect these things to be shipped or explain why we can't say yet. The goal is to lay out an understandable roadmap.
Anyway now that you clicked on read more and you made it to the end: Noesis custom UI in Update 6.
More and more of our focus is now going into making new gameplay content for Hytale. Very exciting times ahead!
There's still a lot of groundwork to push through, but we're moving fast. The updates we've shipped so far have mostly been about getting the foundation in shape so we can actually build content on top of it without falling into a tech debt trap.
As a quick reminder, we had only a few weeks between acquiring Hytale and shipping it. In that window, we had to build a new launcher / website / many backend services, plus a lot of engine and gameplay catch-up, on a codebase that was already a few years out of date in many areas. We promised to deliver as fast as possible, and we did, but that meant the early post-launch updates had to be catch-up work rather than huge content drops. The next step is to put ourselves in a position to roll out content updates for the chapters at a rapid cadence.
As an example, some of the team have been on accessibility / controller support / localization, and so on. That kind of work easily takes a few weeks per area, and those devs are now moving to gameplay. Same story with the movement rewrite: that was needed to properly set up future things like mounts / boats / anti-cheat, and plenty more. Most of this is invisible to players day to day, but it's much better to land early than to retrofit later.
I know a lot of what you're seeing right now is creative tools, modding, and so on. Note that we use those tools ourselves too, so every step forward there improves our workflow as well.
Part of the team is also deep in Chapter 1 right now. That first chapter is going to take some time because so many of the pieces around it are still being put in place, but once we hit the rhythm of chapters, the cadence will start picking up fast. That's the part I'm most looking forward to. The goal is that by the time we reach Chapter 3 we'll be at a really good pace.
We're hiring across many areas to support this content push, as you might have seen. Lots to do, but this is the stretch I've been waiting for!
We have the funds, the team, and the community. All we need now is some time to cook!
Here’s a sneak peek at the upcoming Prefab Preview UI element which will be included in this week’s pre-release (Update 5, Part 7)! 👀
As you can see from the clip, there is full mouse-controlled rotation, tilt, zoom, and pan. It can also be configured for custom server UIs!
Lots of amazing opportunities for this! Everything from cosmetic builds/map previews for minigames, RTS buildings in menus, etc. We genuinely can’t wait to see what modders and server owners do with this tool! #Hytale
Nunca una mala Noticia sobre este juego parece ser.
Mientras que algunos solo estan aferrados en cuanto esta vendiendo Hytale como si fuera lo unico importante, el desarrollo del juego cada vez mas prometedor ahora que encima contraten a uno de los mejores modders de Minecraft
What if villages were alive?
What if villages could grow on their own?
What if villagers had a real day night cycle?
What if players could help them thrive or destroy them?
That’s Project Civic Core, my solo entry for @CurseForge modjam.
#Hytale#HytaleModding#HytaleNpc
كذبةالسوريين ان كل المنطقة شاركت بقتلهم گرعونا بهالسالفة تجي للواقع تشوف العراقيين مئات الحروب جارت عليه وقتل اطفال ونساء بالملايين نجيبهامن الحصار،حرب ايران،حرب الخليج،قصف امريكا لملجأ العامرية،داعش والخ
ويجيك السوري يگولك هاي حوبتنازين ليش مو احنامثلا؟
احنا ساكتين وهمه ينبحون😂