Saw someone critique Morrowind as "you have to talk to NPCs instead of follow quest markers" and I find it a bit sad that some see game worlds as only lists of errands to follow.
We should aspire for games to have worlds where its inhabitants are substance over filler.
in retrospect the Dairy Queen 4 for $5 deal was so clearly Faustian that it's no wonder I continue to wake up every day to perceive more and more Horrors.
a really good reason to go back to turn based with final fantasy is that cutscenes transitioning to action game or something is cool and all, but it doesn't hit like this