Hi everyone!
The steam page for my new game I'm working on, has just became public ♥️🌟
You can wishlist right now, to become one of the first people 💪
https://t.co/xAW9x8g8pK
After playing Assassins Creed: Shadows for over 20 hours, here are 11 of the most interesting and fun details that I've found (a thread)
#1 Melting Snow
After a heavy snow, you can see it melting in real-time, this timelapse footage to show how dynamic the weather system is
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
Shroom and Gloom - a stylish dungeon crawling deckbuilder where you battle fungal abominations!
https://t.co/spoSE0faHm
Gameplay Video: https://t.co/lAN16BrHGT
by #gamedev@teamlazerbeam#indiedev#indiegames#gaming
*obtains condition Enlarged*
With two very ambitious RPGs now starting development, what better way to see our visions realised than by growing the team and opening a 7th studio in the heart of Poland’s lively gaming scene!
Welcome, Larian Studios Warsaw!
What about the purple "thingies"? These are portals that will teleport any stones with their current momentum. Good idea to use those for tricky plays 💫
#gamedev#indiedev
@MorDanGames So to match with the player, I need to give AI a little more randomness to its decisions. And now taking that accuracy from the player would require another AI adjustment and at this point I'm afraid the game will become much less strategic 😁
If you haven't seen or understood from my devlogs, here is the preview of how the scoring on boards work 😉
There are couple areas on boards that will multiply the values of items. So the best strategy is to get your stones to the best places! 💪⚔️
#gamedev#indiedev
@MorDanGames I totally get it! I think I thought about it, didn't test the second version too much tho. The main problem is balancing the player's skills with enemy AI skills 😅 On the base level the AI can make perfectly calculated shots.