@Simon_Houdini My favourtie project of this year is my landscape and road network that i've been developed for an open-world project! Really enjoyed learning the different ways of developing foliage and terrain, and building bridges and tunnels. https://t.co/fNl2wTtEwC
My #procedural wall toy now has arches & sorta-paths 🚀 That was trickier to setup than I had anticipated 😅 But hey, gotta get that sweet XP in the compute shader skill tree 🧙♀️
#rustlang 🦀 #opengl#screenshotsaturday
Free course on Karma rendering! Learn how to transition to #Karma from #Mantra and how to work within the #Solaris context. Learn how to set up shaders with #VEX and #MaterialX then explore Motion Blur, Depth of Field, AOVs and more. https://t.co/I55uR5RWDT
Spent the past weeks porting my #procedural wall to #opengl. My oh my, I gained +100 empathy points towards rendering engineers. Managing your own VBOs, VAOs, SSBOs, you-name-it-BO, is real work, no joke 😅 But now I can try messing with compute shaders 🎉 :excited:
#rustlang 🦀
For my procedural Design research and automation, i found another Houdini magic sauce today: Here's a new method from procedural UV anymesh without user input in less than 40 nodes and 30 sec. The UV follows the mesh flow, very exactly what I was looking for , Houra! :)
Learn how to recreate complex and non-traditional animations and FX for #realtime in @UnrealEngine using #houdini Vertex Animation Textures (VAT) - https://t.co/U5f0ut1c9p