1) Just an update to our Kickstarter backers.
We need to delay the demo release until next week. To us sending a demo to backers is as important as a release from a quality perspective. We just need some extra time to polish up a few things we're dissatisfied with.
@MongooseRodeo Even more context, the current any% WR for the demo world is just under 10 minutes, so I won’t be surprised if the new map takes at least 10-15 hours to beat on first playthrough and the speedrun (unless completely broken) will probably hover around 60-90 minutes on launch week.
@MongooseRodeo I’d like to give some context to the size of the demo world as someone who has played through the demo world extensively. It personally took me about 2-3 hours to beat the demo world on my first playthrough and a couple more to 100% it. New map is at least 5x bigger, can’t wait!
@officialnucky@MongooseRodeo People like you really need to stop focusing on games that are still in full development having a release date or not. Game development is not a linear process and sometimes you may need to take a few hypothetical steps backwards in the process to solve problems that appear.
@oiaussiejacko The fact that you have new content that has obviously had a lot of effort put into it almost routinely every week should have been enough, I kinda always knew