I pasted the @threejs code from the previous 3D scene in Grok 4 from @xai and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. 🧵👇
@wkndfriends I had the pleasure of listening to u guys in SF last Friday. Y'all great on stage, sound was awesome! I bought a vinyl and postcard with autographs to support Annie) Hope u will upgrade everything u need))