Again, I made an anime influenced feature film without the use of gen AI all on my own using blender which is free. It's a 2hr feature film which I wrote, storyboarded and animated. No using data sets of stolen art work.
Volume based underwater sun rays done in @sidefx Houdini. Inspired by @WetaFXofficial 's work on Avatar 2.
No render, no comp. Straight out of the viewport !
New Work ~ We worked with Marvel Studios during the initial phases of Ant-Man and The Wasp: Quantumania to conceptualized a wide range of motion experiments aimed at visualizing the Quantum Realm.
Watch the full montage - https://t.co/4ZBWCLVtK9
Audio by Human Robot Soul
Here’s how I used to explain camera blocking to students. I showed them this step-keyed animation scene staged in different ways. Often students, would present their scenes in a neutral way, often with poor composition and flat staging. Perhaps something like this -
This shot from Bourne Ultimatum (2007) is still one of my favorite MattePainting.
The jump is real, but we’ve extended the facade, created the interior of the flat, put a CG window, CG glass and added CG shutters.
This shot was a great team work from 3D, FX and DMP.
#vfx#story
This paper shows some of our research at Meta Reality Labs in reconstructing a user's pose from only the sensors of the Quest headset using Reinforcement Learning.
authors: with Jungdam Won and Yuting Ye
paper: https://t.co/hpZhuY8PC1
video: https://t.co/BBRGMoHt4t
1/4👇
If you interested to find out more about our experimental film TRENDS, here is an interview with the director @ion_motion about the film and other thoughts regarding production and filmmaking.
https://t.co/B2qF5GOAbQ