@AKatramatos@DogPack404 It's crazy how many people and big creators not only fell for it but also stopped any contact with MrBeast over it, glad most of that pr damage is over with.
90% of his points were "trust me bro", 5% were utter nonsense and the remaining 5% weren't a big deal.
@Snow1224243@WoozyNate "Your game sucks ass" that game is genuinely good, it didn't do great (in comparison) for a handful of reasons but people like you who don't even give constructive criticism are so ahh
@TacoDogCat@CamRacerX You say ts but you are the "new" player. Nobody said this type of stuff when PS 2 came out, not when X came out, but all of a sudden you feel like you can say that because you're an "old" player. Have you even played the original pet simulator?
People literally hate Jessie Murph for no reason like what.. People saying she's an industry plant are either uninformed or don't understand that word.
I literally saw a tweet that was like "Apparently her career started in 2021, that doesn't sit right with me"
@Cameron_Exit@AlexTanooki@Roblox@Lionsgate 15-50% of revenue for a big game would be tens of thousands if not hundreds of thousands of dollars, I don't think they'll want to do that lol.
@AlexTanooki@Roblox@Lionsgate 1k DAU actually isn't bad, 50% of revenue is insane, if you don't have a mature audience then it wouldn't even bring any benefits to have a collab with yakuza.
I'm sure an IP will come that is more centered towards a younger audience, but even then 50% is not worth it.
@MrAuxality@tiktdev He won't make a gamepass in 2 minutes and then gets blocked, I don't see the problem with asking questions when someone backs out of a half-done deal.
@vfxsTOXIC@DavidinGaming In my opinion, and from what I've heard yes, it's possible to do it with less, 5000 a day should be fine.
The worst part is just that you have to be okay with throwing that much money down the bin, 70k is roughly 230 dollars worth of devex.
@SullyAnth@DavidinGaming If it stays at a stable 5-10 for over 2 weeks or starts dropping to 0 at times and doesn't rise then I would consider advertising.
Once it holds 50 ccu without ads then you are golden.
@vfxsTOXIC@DavidinGaming perhaps if you don't want to risk it all then I would consider running a cheaper test advertisement to see what the stats are like on your game.
@vfxsTOXIC@DavidinGaming From what I heard about a week is enough and 2 should be plenty if you want to be on the safe side.
10k robux worth of ad credits a day should be plenty and I wouldn't do less than 5k a day (If that sounds like a lot then I would save up with commissions)
@vincegoesviral1 @1okMidnight @Isaacked @Roblox I stand with that idea, I'm just highly skeptical of what this 80k ccu game is, I've seen games with 1/4 of the player base make more money per month than you do, so is it being split in robux% rather than usd%?
What is this 80k CCU game?