Doing Some Combo Testing, trying to get the right feel between standard fighting games, smash bros, and megaman (Im actually not the biggest fan of fighting games but I love smash, make that make sense)
@GDevelopApp#gdevelop#indiedev#videogames
MASSIVE technical overhaul, more controller compatibility, and new possibilities for 2 player combos! Gun Man: Double Barrel Edition Coming soon!
#indiegamedev#pixelart@GDevelopApp
Huge thank you to @IGDA_DC and all the local devs/friends for making @AwesomeCon an awesome experience! And thank you, the players, for your support in showcasing the GUNMAN trilogy! (Gun man 1 and 2 available on itch page in bio!)
#gamedevlife@GDevelopApp
After watching some #combodevils I realized a large part of game feel is the lil hitstun pause when things collide.... Yeah I see what I have been missin out on
Juss chucked in sliding (able to reverse momentum on a dime) and somersaults! Gives the game a lil bit of tech to work with π
#mario#indiegamedev#gamedev#indiegame
She doesn't actually have paper in the inventory but I was juss happy to get the dialogue working lol. Makes the workplace feel a lil more real
#indiegame@Revamped@WHSShow
@spicevipe Holy shit man. Reeled me in from the bread is dead project, defibrillated my brain with the Mario 64 video (great watch btw)- and now Iβm mad interested about ur perspective on pulling thru.
She doesn't actually have paper in the inventory but I was juss happy to get the dialogue working lol. Makes the workplace feel a lil more real
#indiegame@Revamped@WHSShow