@HistoricSpazz@Abadprofile@XanderhalTV Are you some LARPer? I bet you never even saw combat. Imagine doing a whole stolen valor bit in 2026. Go wash your ass.
@Ezzekiel_Fox@Aedrareforged@Dastardly001 Thank GOD you aren't in game development. You obviously can't see a very foreseeable problem that will be an issue not just at launch but worsen every year the game is live.
@kriaveria@cxntypxpxbxmb The issue is this will affect you. Tank shortages exist. There's what? 25 people for every tank? Especially pre 40? Why would a tank EVER do a dungeon more than once? That means there's gonna be a large amount of waiting cuz now you don't have tanks doing dungeons again.
@Aedrareforged Tanks will not be doing a dungeon more than once. Why would they? There's no incentive. Chance at gear? I'm not gonna roll the dice on an hour of gametime for a chance of good gear and no exp. I'd charge gold for that if anything.
@wizecrax@jonzzy That's my problem with it. I've always leveled a tank and do dungeons 4-5 times with out groups so they can get quests done. I get some exp, albeit slower than restedXP, gear, and I help a couple more groups do dungeon quests. Now? I'm prolly gonna do them once.
@wizecrax@jonzzy It's more like they are worth only doing once. This might sound fine on paper but people forget tank shortages is a thing. Good luck finding a tank that'll want to do a dungeon if they've already done it.
@MrPounceTV You're gonna have the worst tank drought you've ever seen if dungeons aren't worth doing more than once. The tank ratio is already what? 20:1? Now imagine if they don't wanna do repeat dungeons. Charging for runs is gonna be a thing.
@OneirosApeithos@xin_xvi Buffing their damage and add a cap is just a damage buff to normal dungeon pulls and a straight nerf to 20+ mob pulls you do for boosting.