Subnautica 2 sold 2 million copies in 12 hours. Now the EULA is generating a major backlash.
Players discovered the agreement prohibits VPN use, bans streaming without a Krafton disclaimer, blocks monetized content, allows remote access to the game without user consent, collects full name, address, phone number and gender with no anonymization guarantee, passes data to third parties, and waives class action rights in favor of California arbitration.
Unknown Worlds says it is reviewing player feedback on the terms. EU players are filing consumer protection reports citing GDPR violations.
Is this going to kill the game?
Krafton and Subnautica 2 make you sign draconian Terms of Service.
Yes, I've been praising the dev team for improving the in-game models and promo material.
But this is unnacceptable.
Subnautica 2 is non-buy-nary for the time being.
Already requested my refund.
Subnautica 2's Steam EULA is getting huge backlash.
On first launch, players must accept a detailed End User License Agreement, and players are worried after read them
>The agreement grants a license to play the game rather than transferring ownership.
>It includes restrictions on streaming, screenshots, recordings, and certain types of content creation or monetization, often requiring disclaimers.
>The publisher retains the right to revoke access for specified reasons.
>Terms may be updated unilaterally, with users expected to review changes.
>The agreement covers data collection practices involving personal and device information.
>It addresses ownership of player-created content, modifications, and related materials.
>Additional clauses address liability limits, dispute resolution through arbitration in California, and prohibitions on certain software tools, VPN use, and other activities.
The game has achieved strong reception overall, with Very Positive Steam reviews and high concurrent player counts. Unknown Worlds Entertainment has noted that it is reviewing player feedback on the EULA.
Some players have requested refunds after reading the EULA, while others just say the terms are normal with industry standards.
🚨do you understand what happened to Subnautica 2..
a game that was genuinely loved. Very Positive reviews. record player counts. people were excited.
then they read the EULA.
- you don't OWN the game, you have a LICENSE that can be revoked anytime
- they collect your personal data and device information
- streaming and recording require disclaimers
- mods you create inside their game - they have legal claims over
- VPN use is banned
- disputes go to arbitration in California only
- they can change ANY of these terms whenever they want without asking you
people started requesting refunds not because the game is bad - but because they finally READ what they agreed to.
the game industry has been doing this for years. Subnautica 2 is just the first time enough people paid attention.