I've received some request for a tutorial, but due to time restriction, I am giving this project file for free, feel free to use it and share with me what you are doing with it.
https://t.co/Vav9HcRbmk
Following my previous post, the simulated ROV prototype now has more functions and UI updates. The Auto Stabilize helps to level out the ROV if manually controlling the thrusters causes it to tilt drastically. Further fine tuning is required. #unity
I've received some request for a tutorial, but due to time restriction, I am giving this project file for free, feel free to use it and share with me what you are doing with it.
https://t.co/Vav9HcRbmk
I created an explanation video of me sharing my process on creating a prototype for a single cylinder engine using Unreal Engine 5 with Physics Constraint. #UnrealEngine#gamedev#prototype
https://t.co/fcVCV4gYfg
Randomize your objects' positions in Unity with ease! 🎲🌿🗺️
Just type "+=R(-3,3)" in the Inspector to add some randomness 🌟🙂
Hopefully, this tip will save you time and give your layouts a more organic feel! 🌴👍
#UnityTips#unity3d#gamedev
The Silent Hill series, particularly the earlier games on the PlayStation, is known for its thick, pervasive fog that blankets the town and severely limits the player’s visibility.
But this fog had an oddly specific reason for existing.
A mini 🧵