Just dropped my first UE plugin, it's for generic object pooling and has a few built in classes for things like sounds, vfx, meshes, projectiles etc
- https://t.co/AisLeS3qKF
@heynavtoor > NVIDIA charges you $19.99 a month to stream games you already own
Almost like they're actually charging you for the usage of their servers to run and stream the games on hardware you don't own...
@DMeville Yes this exactly a use case for Gameplay Tags. You can restrict hierarchies on tags too, IE ‘https://t.co/pKMDDFxn1B’ will only show tags under the clothing hierarchy.
In C++, the common practice is to simply make a namespace to store your tags. https://t.co/3eMSKInKFP
It’s sad what’s happening to bungie with destiny. Marathon was a gamble but they risked too much for it to succeed.
Here’s to hoping they can bring it back. Some of my most fond gaming memories were on destiny 1 Xbox 360.
In 2001, Hugh Jackman delivered the most realistic computer hacking scene in film history. To this day, it is used for training at the Cybercrime Division of the FBI.
@kweelungsin@ChShersh Only useful when you have an insanely long type that you can’t just “using” the type definition. Trailing return types are a bad language addition imo, too far from the standard syntax.
@apchavan@seiko_dev https://t.co/T63yWOeOvJ
They’re actually beginning to do the opposite, std should be used where applicable but yeah, once upon a time ago, they were creating abstractions for little reason other than to be “UE” code instead of std lib code