VersePlayground update!
• Added Sleep / GetSimulationElapsedTime support
• New samples for delays, timeouts & concurrent tasks
• Fixed a crash when stepping into <constructor> while debugging
• Added engine patch management to Setup (apply & revert)
• Added support for the Nov 9 ue6-main revision, fully tested
Both Sleep support and the debugger fix are implemented through engine patches.
You can now run and debug async Verse code using Sleep and race without UEFN!
#UnrealEngine #UE6 #Verse