Day 2 of building my GTA 6 agent in the loop.
It's working better than yesterday, genuinely.
But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn't finished.
The agent built downtown LA skyscrapers, which is a problem, because this is supposed to be Florida.
Also I've burned 33% of my 20x weekly usage in one day. So that clock is ticking.
So here's where I'm stuck: switch to Unreal, or keep grinding on Godot?
We have to talk about this Disney-fication of games.
This ruined WoW and now it's on the way to ruin God of War: Laufey (terrible name).
Modern designers seem to have an unquenchable desire to take epic stories with grit and then shove in cute animals, jelly cubes with millennial dialog, dancing sentient "ribbons" and colors dredged from rainbow vomit.
This feels like they never grew out of needing a safe space.
It feels like they are incapable of adult themes and problems and it feels like a total avoidance of adulthood and accountability.
And it's so off putting to see in a God of War game. You might as well have called it something else. It has zero ties aside from the name to the originals.
Stop taking games that are supposed to be about war and violence and gritty mythology and turning them into theme-park rides for 5 year olds.