Never be bullied into silence.
Never allow yourself to be made a victim.
Accept no one's definition of your life
Define Yourself 🖤🖤
You are fucking beautiful 😉
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
‼️ Nightmare-Eclipse has just released two new GitHub repositories... Same user behind RedSun, UnDefend, BlueHammer
YellowKey: Bitlocker Bypass Vulnerability
https://t.co/N8uQl4sIuj
GreenPlasma: Windows CTFMON Arbitrary Section Creation Elevation of Privileges Vulnerability
https://t.co/kowRXoQCOZ
People are posting Qwen 3.6 configs that deliver fast TPS on as little as 12GB VRAM. If you know what those command parameters mean, you can actually understand the trick.
@vibeonX69 i started daily driving arch this year (specifically cacheyos for ease of install) but chose btrfs. so far i haven’t had any major issues coding or gaming on it. i do need to learn more about them though. i do like the ability to expand the partition live though. that saved me..
Windows defender has been compromised.
right now there is a public unpatched exploit that gives any app on your windows PC full system admin access. no password. no popup. nothing
your antivirus doesnt stop it. your antivirus IS the exploit. windows defender is the attack vector
ransomware gangs can use this to encrypt your entire machine and steal every saved password, browser session, and discord token you have. fully patched windows 11. real time protection on
thread
🚨‼️ BREAKING: Crunchyroll breached through outsourcing partner in India.
A threat actor exfiltrated data from Crunchyroll's ticketing system and also managed to pull 100 GB of personally identifiable customer analytics data.
We've analyzed sample data and it includes IP addresses, email addresses, credit card details, and more.
An employee of their outsourcing partner Telus had executed malware on his system, which gave a threat actor access to Crunchyroll's environment.
@vxunderground i felt that, although i’ve never liked salts. i’ve stuck to og non nic salt. 6mg only for over 10 years. least it’s better than 3 packs of reds a day.. and only $27 a month fr.
I appreciate Tony Gonzales for making the appropriate decision.
I look forward to being the voice of TX23 that our district deserves. From the border, to oil theft, water rights, data centers, and many other issues.
It’s an honor to be chosen and together we will make Texas proud.
Excited to disclose my research allowing RCE in Kubernetes
It allows running arbitrary commands in EVERY pod in a cluster using a commonly granted "read only" RBAC permission. This is not logged and and allows for trivial Pod breakout.
Unfortunately, this will NOT be patched.
MongoBleed (CVE-2025-14847) is basically Heartbleed for MongoDB
- unauthenticated memory disclosure
- public POC, trivial to exploit
- leaks creds, tokens, cloud keys straight from RAM
- huge exposed surface on the internet
Good writeups and technical details here:
https://t.co/LgK4RABmJu
https://t.co/DWtByJQ3au
https://t.co/LUwfnF6uXG
Patch fast, rotate secrets, and assume exposed instances were scanned(!)
🚨Alert🚨:CVE-2025-13780 : pgAdmin are Affected by A Remote Code Execution (RCE) Vulnerability. It affects versions up to 9.10.
🔥PoC :https://t.co/sJaWOn73x8
📊189.9K Services are found on the https://t.co/g3tSyh1Boc yearly.
🔗Hunter Link:https://t.co/avRtLJIiBa
👇Query
HUNTER : https://t.co/yFFcJwegJK="pgAdmin"
📰Refer:https://t.co/NXCFEHZSob
https://t.co/OSuPhh42SR
#hunterhow #infosec #infosecurity #OSINT #Vulnerability
I've been poking Microsoft Copilot with a stick. I've made a bunch of posts on it.
This is my dumb notes and/or discussion part 1.
My current machine is Windows 11 but Microsoft Copilot wasn't on the machine, so I installed it from the Microsoft app store. I don't know if the installation process and libraries present from the Microsoft app store are different than the Microsoft Copilot which will come default with Windows 11 in the future.
The installation of Microsoft Copilot introduced some registry artifacts. Notably the introduction of a protocol handler "URL:ms-copilot". It also introduced a bunch of COM component stuff. I haven't played with the Copilot URI.
The registry also introduces a registry key called "Copilot" under HKCU in Software\Microsoft\Windows\Shell. I haven't played with this registry key yet. However, I am going to assume this enables or disables Copilot for the Windows Shell. Mine defaulted to disabled. This is what it looks like:
"IsCopilotAvailable", DWORD, 0x00000000
"CopilotDisabledReason", SZ, "FeatureIsDisabled"
I am going to assume in the future, if Copilot is forced upon you, Copilot can be removed (or disabled) from the Shell from here.
Under HKLM some registry artifacts are present for Windows File Explorer called CopilotFileExplorerMenu. There is also stuff present for Copilot and Microsoft Edge.
HKLM also keys called "WindowsAI". Windows AI has "DisableCocreator", "DisableGenerateFill", "DisableImageCreator", SetCopilotHardwareKey", "TurnOffWindowsCopilot".
I have no idea what Cocreator, ImageCreator, GenerateFill, or CopilotHardwareKey is or what it means. The TurnOffWindowsCopilot key just provides some insights onto how to disable Windows Copilot. However, GenerateFill, Cocreator, and ImageCreator all point to Paint.exe. I'm going to faithfully assume Microsoft has AI stuff in Paint now.
HKLM also has "SystemSettings_DesktopTaskbar_Copilot" and points to "SettingsHandlers_DesktopTaskbar.dll" in System32.
There's a bunch of other Copilot shit too, too much to list, but there's stuff "Personalized Chats", "Copilot Gaming", over 9000 thingies for "Copilot Nudges", and stuff for caching.
Later today, or tomorrow, or whenever I feel like it, I'll talk about the main Copilot.exe binary which is actually a loader (.NET runtime host for custom stuff). The actual stuff for Copilot is Copilot.dll and it's jammed with shit
Copilot has introduced A METRIC SHIT TON of functionality into Windows. There are so many DLLs and EXEs to poke. It is exciting.