THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE
you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic
2 weeks, zero game dev experience, and ENTIRELY AI generated
the full stack:
> claude code for all the code
> three.js for the 3D engine
> suno for original music
> elevenlabs for sound effects and voice
> GPT images-2 and grok for textures and illustrations
> tripo3d for generating all the 3D assets
the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself
his workflow was more planning than coding (obviously):
> come up with the core mechanic
> plan every feature using claude /plan mode
> generate assets with AI tools
> spend most of his time on the final polish, prop placement, and making the design feel right
he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you
the game is playable right now in the browser
this is what vibe coding is actually capable of in the game dev space right now
a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months
now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days
the tools keep getting better and the barrier to making real games keeps getting lower
v0 design systems are here:
โข 1-click to get rid of the 'ai look' ๐
โข create your custom brand system
โข @shadcn / @tailwindcss native
โข by @iamsahaj_xyz ๐ of tweakcn fame
Annie โAnchoโ Choi is a brilliant young artist whose wonderful animations landed her a gig working for the famed Studio Ghibli. This is a short compilation.