@Vegacut It's a point cloud that instancing a mesh at each point - I used a triangle. I don't think you'd want to convert them to a mesh (I'm not sure what advantage that would have). You should be able to Shift+A & add a camera.
Hey modding folks - surprised & delighted to see so many people using Let There Be Flight. I've been working on upgrading my other mods (on which LTBF depends) to 1.6, but there's a lot of hooks to work out yet.
@Dioniso_1 Awesome! Are you interested in hosting it on Nexus? That's what other folks have been doing (there are rewards for downloads). I can add open things for your addition otherwise!
@miniops12 I think this is because the vehicle drive helpers (which affects physics) are disabled after activating flight, even after deactivating it. I'm putting in an option to re-enable them tho, which should be out pretty soon.
@Holydh2 That's what I was gonna ask about - I'm pretty confident I can fix this/add a custom camera, but wasn't sure if the VR mod had already sorted this out & the flight mod was confusing it. Does the VR mod otherwise not handle the FPP head movement in vehicles?
@Holydh2 I've been meaning to try it out in VR! Glad to see someone else use the drone/acrobat mode - it feels like people have only being using hover & fly haha. Do you use a standard gamepad for it? I've successfully hooked-up my X7 radio to it and had some fun with that :)
@80Level I've been working on this flying system for a couple of years now in different forms (most outside of modding), and would love for it to be a core mechanic in a game - if that's a game you're currently making & are looking for help, let me know!
@80Level I've been working on this flying system for a couple of years now in different forms (most outside of modding), and would love for it to be a core mechanic in a game - if that's a game you're currently making & are looking for help, let me know!