@ArtOfPilgrim Wow really nice, the 3d renderer didn't work for me with firefox but chrome worked wonderfully. Curious about your process, did you use any AI for code? I've personally found AI to be pretty useful for this sort of thing
@jadel4w I've been thinking about the same switch, I don't need a new pc or laptop though but if I had to buy something right now it would not be windows. I absolutely hated using a mac in the past but windows just fucks me off even more lately. It doesn't even feel like I own the device.
@ohle_mathiebe Yeah, it really captured the essence and spirit of the book. My wife, who’s not at all science-y, loved it too. I recommend the audiobook narrated by Ray Porter!
@jadel4w@TheCartelDel I grew up with the internet while it was in its most wildwest, anything goes era. In contrast twitter really is fine, sure there's going to be discourse, but it at least feels more evenhanded than other platforms that dictate who can say what. *cough* reddit mods
Warm colors increase your heart rate. Cool, washed-out tones lower it. Every remake you’ve watched in the last decade has been deliberately color-graded to flatten that signal.
It started in 2000. The Coen Brothers shot O Brother, Where Art Thou? in Mississippi during summer, when everything was, in Joel Coen’s words, “greener than Ireland.” They wanted a dusty Depression-era look. Cinematographer Roger Deakins tried every trick in the book: chemical treatments, lens filters, old darkroom techniques. Nothing worked. So they did something no one had done before: digitally scanned the entire film and recolored it frame by frame. Deakins spent 11 weeks turning lush greens into burnt yellows. No feature film had ever been entirely digitally color graded before.
Every major studio adopted the technique within a few years. And then the problems started.
Modern film cameras don’t capture what your eyes actually see. They intentionally record flat, grey, washed-out footage to capture as much detail as possible. The plan is for the color team to add vibrant color back in later. But the people doing that work stare at grey footage for weeks. Their eyes adjust. One filmmaker admitted he’d bring saturation up to 120% and feel satisfied, then realized the image still looked desaturated to everyone else. He had to crank it to 200% before it looked normal.
That’s just eye fatigue. The color draining also happens on purpose.
Muting colors hides bad CGI. If a computer-generated background doesn’t quite match the actors, draining the color smooths over the mismatch. The Lord of the Rings extended editions look flatter than the theatrical cuts for exactly this reason: the added scenes had less polished effects, so they were washed out to cover it.
Then streaming made it permanent. Bright colors look messy when video gets compressed for phones and laptops. Dull colors look consistent whether you’re watching on a 75-inch TV or a 6-inch phone screen. So studios color their movies for the smallest screen in the room.
Your brain registers the difference even if you can’t name it. Your eyes are wired to perceive warm, rich colors as closer and more immediate. Washed-out tones create emotional distance. When a studio drains color from a scene, they’re dampening the emotional signal the image sends to your brain.
Old film stock didn’t have this problem. Kodak and Fuji films had rich, punchy color built into the physical chemistry of the film itself. Each brand had a distinct look you could recognize. Digital cameras capture flat, neutral data by default. Getting that warm, vivid “film look” from digital requires skilled work that costs time and money. Most productions don’t invest enough of either.
Modern cameras can capture a wider range of colors than film ever could. The technology has never been better. The choices have never been lazier.
Epic Games is laying off over 1,000 employees.
Tim Sweeney: "I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded."
This comes shortly after Epic raised V-Bucks prices
The company is also implementing over 500 million dollars in additional cost savings.
I've been interviewing people for a hardsurface role over the last few weeks and one of the questions I like to ask is if they could snap their fingers and improve a tool overnight, what would it be and why?
Every single person said zbrush.
Join me in imagining a better world. A world where zbrush doesn't hide your taskbar, a world where you're free to access other windows, without the need to alt tab.
I promise to complain less about zbrush if someone at pixelogic adds a 'just be normal' option. It's time...
Join me in imagining a better world. A world where zbrush doesn't hide your taskbar, a world where you're free to access other windows, without the need to alt tab.
I promise to complain less about zbrush if someone at pixelogic adds a 'just be normal' option. It's time...
LinkedIn AI Warning ⚠️
"As of November 3, 2025, we are using some of your LinkedIn data to improve the content-generating AI that enhances your experience, unless you opt out in your settings."
I suggest all artists opt out. Disappointing but unsurprising.
No hate, I like what you've been putting out lately but I disagree with this advice. It's highly dependant on the asset, infact the second example you showed had the background very similar colour and shade to the clothing. There's no one size fits all with presentation
Rejected Art Test! We've all been there!
I just posted a longform video where I breakdown the reasons why this artist's art test didn't land him the job. This was to another studio but he reached out for help understanding what he could have improved.
https://t.co/SeSiIHofiC
@SEchouafni I use it without a numpad, the hotkey customisation is very robust. Annoying though that the user has to set this up. Some stuff is simple like replace "num." with dot , num/ with / ect. for focus and isolate. Never in my life have I wanted jump to left/right view, just hold alt
@nimlot26 p3. I really don't believe consumers have the desire for this. It might work for a few games and save a few studios money if the stars align, but the problems that come with it... I think it'll end up being a paid feature of nvidia cards that 99% of people dont bother with.
@nimlot26 p2. Cloud compute will run into infrastructure issues, many places dont have fast internet access. Consumers will also not own the game. Also this whole thing only solves realism games. A 64bit/lowpoly/stylised game doesn't need realism filters.