@DeadMilkVan We shouldn't push for new UX, controls, UI, visuals, sound quality, music quality, etc. The bar is already set at OoT, it's perfect so nothing can be better than it right?
@DeadMilkVan If the game was perfectly fine and there was nothing Nintendo could of done to improve it, it makes no sense why Wind Waker plays better. It also means that anything more than what OoT does should be an acceptable standard -- if a game like it releases 2026 it should be $60 USD.
@MaroonKennedy@AshenSeryn 1 button = instant takedowns while you had to hold 3 buttons + use directional movement to do that same action in the original. Shit like that is throughout. They didn't account for all the changes they made that made it easier, it's the same game just easier across the board.
@nicksterwixter The original plays like shit by comparison. It’s clunky asf and your nostalgia and memories of it is not true to how it actually feels to play both games.
@nice_bnuuy OoT has more unique enemies than BotW and it’s 130x smaller. It has 1/9th the collectibles and is 130x smaller. It’s got 35 hours completionist vs 190 hours and is 130x smaller. There’s smth wrong there.
Again, fun games, but quality over quantity.
@nice_bnuuy I don’t hate either game, they are both very fun. I just think they are typical bloated open world modernity games. Compare them to Ubisoft and the design language is stupidly similar — let’s add 900 collectibles to this barren landscape with little enemy variety.
@IntroSpecktive Yeah it’s stupid. I’m just going to have one 100% save on one profile and a speedrun profile I can restart any time. Maybe if they release MQ I’ll have a MQ profile as well.
@Moth865 OoT3D is just overwatered bright visuals and anime with censorship, while the remake actually improved on many aspects that have a larger impact on how you play in a way that makes the game more fun, while having visual improvements that are arguably more faithful spiritually.
@JonJonexkd@MaroonKennedy@AshenSeryn You don’t think that the shitty aiming and camera was bad in the original? Or the control scheme? Or how it in general felt to play?
@SkullKidKazooie Ganons castle sucks honestly. Training Grounds is peak. Spirit concept is the best. Shadow thematically the best. Forest probably the best designed in terms of difficulty and interconnectivenes.
@JoeSmit01742696@Dewndeym If a game has to be 1:1 with the original, then there is no point in its existence. Arguably graphics are the least important change in the remake.