Made an AI mod for Supreme Commander: Forged Alliance Forever 🎮
Role-based bots for the Dual Gap 6v6 map, built together with Claude Opus. First test match:
https://t.co/0rDNFwgeQw
Code: https://t.co/1QtNV0QTBj
Support: https://t.co/GY8Sc5NyDE
#SupCom#FAF#ClaudeAI
run speed, transition to reduced volume after drops detach from source, no jittering or very apparent glitches. Next up: custom sources (aka nosebleed mode)
TITANFALL 2 VR IS OUT NOW!
i've spent a ton of time making this feel like a native VR experience. Fullbody IK, manual reloading, and so much more
Download link below!
See how mud can be visualized with FluidNinja LIVE-2, a recently released version of the real-time fluid simulation tool for Unreal Engine 5 by developer Andras Ketzer.
The tool was previously used in Clair Obscur: Expedition 33 and Dune: Awakening: https://t.co/Lru6kH369U
Alright! I am back to rigging! Took some time to figure out how and when the suspension would kick in, but it worked in the end. Now just need to make the suspension work with the wheel when it is expanding and I'll be all set to duplicate this wheel rig around the vehicle and make my computer "expand" while rendering...
#blendercommunity #b3d #blender #vfx #MadeInBlender #Blender #3dmodeling #HardSurface #VehicleDesign #rigging
I asked Claude Opus 5.5 to explain how a rocket engine works by building an interactive Raptor 3 you can take apart in your browser.
Cut it open, follow the oxygen and the methane through both turbopumps, then throttle it and watch the shock diamonds move.
https://t.co/ulDNOZyAWx