Today we have released Dinosaur Planet by Rare for Nintendo 64. The development was halted and moved to the GameCube, where it was then released as Star Fox Adventures. Enjoy! (More info in this thread).
Link to the dump:
https://t.co/gQGGcU4vJK
[Gigantic Archives] And here have an early playblast of a titan takedown in Gigantic, animated by Joe Han. Just too damn good.
Griffin concept and model by @KatyHargrove, Naga concept by Vinod Rams, modeled by Me.
🙌Thx for the 1K followers everyone!!!🙏Little jump study here with a personal character that I'm working on. Somehow this rig test turned educational XDXD #animation#animtip#lowpoly
There are no point lights in this scene, it's all phoney-baloney billboard fakery!
Lots of flexibility with rendering styles that work regardless of the material being lit (the ground is just the Standard Shader). I imagine it might also be useful as a point light distant LOD?
Commissions wave 4 !
I will close the commissions for 3 days I need time to rest and finish some commissions in progress, thank you for your understanding !
And you can check out the comment section ! there is more !
#commission#art#digitalarts#FXs#fighters#portrait
The use of IK with physics-driven animation in @UnrealEngine can create some great and lifelike results without the need for additional animation🦊 Here's our model, Oscar the fox from our 3D musical platformer! #UE4#gamdev
When doing Tech Anim on #Disney 'Moana', 'Big Hero 6' and the short 'Inner Workings', one of the most useful tools we had was a "soft modification tool" with controls that followed the geometry. I have been in need of something similar at @Genies lately, so I just coded my own!
It's drawn animation but you can light it?!
I'm getting close to a workflow I'm happy with for rendering drawn VR animation in a way that can be shaded without looking like a pile of sausages. ;) This walk test I did some months back, more explanation coming soon! #AnimVR#B3D