🚨 Se reporta que ‘#COYOTE VS #ACME’ ha recaudado aproximadamente más de $32MDD en la taquilla global, sin embargo, la cinta tuvo un costo de producción de $70MDD. Por lo cual, la cinta aún está lejos de alcanzar si quiera lo que costó hacerla 💔🎬
Vayan al cine y sigan apoyando
You can use SV_IsFrontFace in ShaderLab to render both faces of a mesh with different shading. One last update is coming to the Unity Shaders Bible ✨ https://t.co/MQP1nKiD0x
#gamedev
Martinth released Smart Mouse 2, a Unity editor tool for faster object selection, placement, and surface snapping, all controlled with the cursor. 🖱️
https://t.co/wwaJlqmRrd
#unity3d#gamedev#indiedev
Just a small reminder: these gems were added to the Godot Shaders Bible package's open source folder. Feel free to use them in your personal and commercial projects ✨ https://t.co/1kYkAqSE2L
#godot
This solo indie dev is making a game where you clean old video game cartridges.
- Every cartridge is procedurally dirty
- Peel tape, remove stickers, clean grime
- No timer and no fail state
It's called Cozy Game Restoration. Would you play this?
DNArt showed off this stylized liquid shader made with Shader Graph, using vertex-painted flow maps to control how the liquid moves across different surfaces. 💧
See more: https://t.co/6w5FnZMAso
#unity3d#realtimevfx