We just put online a stellar #UnrealFest presentation by @jecatjecat about managing physics collision settings and queries. Some really good practical tips in there including a fantastic performance tip in the end. #uetips
https://t.co/lsbwLJicUh
@TafferKing451 Nice writeup! I've seen a similar symptom (collision queries failing unexpectedly) with a similar cause (bad position data - in my case from an uninitialized vector). Debugging, the bounds in the AABB tree traversed by the scene query were NaN or INF, causing comparisons to fail.
📢 We're thrilled to share that Studio Gobo is now a Guerrilla co-development partner on the Horizon universe. We're currently filling roles on this and other teams. See our open positions at: https://t.co/4YBMhs8qJq
Hogwarts Legacy will launch on February 10, 2023 for PlayStation, Xbox, and PC. The Nintendo Switch launch date will be revealed soon. The team is excited for you to play, but we need a little more time to deliver the best possible game experience.
Wizarding duels, magical beasts, curious classes, and exploration abound. The magic unfolds in this first look at Hogwarts Legacy gameplay: https://t.co/QHQgwdagdc
We are very excited to share the news of our involvement in the upcoming Hogwarts Legacy videogame. We've been hard at work with the teams at Warner Bros. Games and Avalanche Software to conjure up a new adventure under the Portkey Games label.
https://t.co/oVsGllfQlR