My whole goal is simple:
Let more people experience what Hyperfy is capable of without the technical barrier.
If you’re a creator who wants to try it, I’m offering a few free sandbox worlds while we’re in early access.
No cost, no commitment. Just want more creators building.
I think Hyperfy is one of the most capable platforms for 3D experiences right now.
The only bottleneck I see is how technical it is for new creators to spin up a world.
So I built Edify Engine — a way for people to access Hyperfy instantly without needing dev skills.
Edify Engine also has a Contributor system:
Creators can upload and sell their own environments, assets, add-ons, scripts, and apps directly inside the platform.
Full ownership stays with the creator — Edify just gives them an integrated marketplace.
Hyperfy V2 has insane potential — but most people never get past the setup.
with Edify Engine, you can:
• Publish to your own dedicated server instantly.
• Connect your own domain.
@Scobleizer You get any DMs about Hyperfy?
They’re the open source Wordpress of the Metaverse.
You can self host a world and join in 3D, VR, desktop, mobile in all from a URL.
They have a token, AI agents, and a world editor that is a drag and drop visual composer - Take a look 👀
open source metaverse infrastructure finally makes sense. hyperfy unlocking permissionless world creation with AI agents built in
tim sweeney following
If you bought $100 of Bitcoin when Coinbase was founded in June 2012, it would now be worth about $1,500,000.
If you kept the $100 USD you'd only be able to purchase about $73 worth of goods today.
Bitcoin is the best performing asset of the last 12 years, and it's still early days.
Every government, especially those looking to create a hedge against inflation, should create a Bitcoin strategic reserve.
Happy Bitcoin $100k day.
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The presentation at the American Philosophical Association meeting featured a live demonstration, inviting attendees to immerse themselves in the interactive showcase.
The experience aimed to appeal to a broad audience, from those new to technology to seasoned enthusiasts, demonstrating the wide-reaching implications of VR in academia.
https://t.co/ygu5WS3HDF