@EracuStudios Some people are just destructive. Their only goal is to tear other people down. They are always going to be around. We just have to do our best to work around them and not take them seriously. Their words mean nothing. :)
@EracuStudios I don't see your stats, but the reviews show us that the overwhelming majority of people who played your game enjoyed it. :) To me, that is the most important goal. Something you're proud of that others enjoy. Sounds successful to me!
@SinnyTheWinny@IndieGameJoe The indie space is so vast - never been a better time to look for little games that might be right up your alley. The market just loves these games right now, so you're seeing them promoted / shared a lot :)
@EracuStudios Hello my friend. :) Congrats again on not only your release, but also the positive reception!
Would you be interested in talking with me a little bit about your dev journey via DM? :)
Professional Chef launched recently, and I wanted to share its trailer with the amazing #TrailerTuesday community!
It's been getting a great reception so far. If you'd like to try it and support the project, it's free to play.
https://t.co/V5W8rDxT8H
#indiedev#gamedev
I'd love to connect with some indie devs (solo or small teams) who would like to share their stories with a focus on the human side of game development.
#IndieDev#IndieGame
For #GameDevs who fear or struggle with marketing...
What is a tool, resource, or opportunity that you think would make the process more fruitful / less stressful?
Is it something that doesn't exist, or something you don't have access to?
@TeekoGame@BeanJuiceStudio What resource, tool, or opportunity do you wish you had to help with marketing / gaining an audience that either doesn't exist or is out of reach?