A thread on how I animated a lil crabby sandworm entirely in code!
Firstly in Blender I made some simple low-poly body pieces. The blinking eye is achieved by offsetting UVs, it's a technique I use a lot
🔥Today another @wickedgame Animation !
GreatSword Double Slash ! 🔥
But also BIG Update for the Game !
--> The Crucible Update will be out today ! ⚔
⚔ No Rest for the Wicked by Moon Studios / Private Division ⚔
Animation made with Maya
#animation#gamedev#3d#game
I started out trying to learn how to create a FF7, synergy style move in a game. 😎I have finally, kinda figured it out. Think, EDF but with limitbreaks?? 😅 #UnrealEngine5#indiedev
1/2
Time to share my Unreal Treasures playlist. It contains 50+ Unreal Fest talks, official presentations, and live streams.
It begins with fundamental knowledge of using blueprints, data structures, asset references. It's easy to mess up game w/o that.
https://t.co/huaEJjY6ml
Hey #leveldesign twitter!
I just had to post another blockout before #Blocktober ends!
I've been working on this level the last week half time.
It's a science base which you're sent to sneak into, activate a satellite dish and then sneak out of again.
#Gamedev#UE4#UnrealEngine
This #Blocktober I'm focusing on MMO level design! Here are a few shots of my POI, Titan Falls. The quest to go along with this has the player solving puzzles, activating 3 towers, and revealing a secret. The start of an archaeological adventure.