Just released a new version of Matchbox (p2p WebRTC networking for rust wasm and native)
0.6. has a new #bevyengine integration, support for multiple data channels (including reliable ones), and client-server topology.
https://t.co/7DdLbM7rAT
#rustlang#gamedev
Bevy 0.9 is out now!
It features HDR post processing, bloom, FXAA, deband dithering, a new scene format, nicer entity creation APIs, time in shaders, plugin settings, UI z-indices, enum reflection, better exclusive systems, and more!
https://t.co/AJPrtFtUuF
Matchbox 0.4 released! (p2p networking for rust wasm)
Lots of changes this time: native support, turn relay with authentication, updated #ggrs support + more
Thanks to everyone who contributed :)
#rustlang#gamedev
https://t.co/ww5M6FFRwP
Pretty happy with my game for #GMTKjam :) The pips have all gone missing and you need to find new ones!
Give it a go at https://t.co/YqMrlq4kIz
#gamedev#indiedev
Just added time support to my shape drawing library, bevy_smud. Using it here in the menu for my game where everything is made out of signed distance fields :)
#bevyengine#rustlang#gamedev
Just finished the first part in a tutorial series about how to make a low-latency p2p web game using bevy, #ggrs and Matchbox
https://t.co/4q0q0eMeRm
#rustlang#gamedev#bevyengine
I've released Matchbox, a project for setting up p2p connections (over WebRTC) in rust web assembly.
In combination with bevy and #ggrs this means low-latency multiplayer games in web browsers.
https://t.co/DU5LhdTgmx
#rustlang#gamedev#bevyengine
@nikl_me Cool concept :) Love the colorful vibe. It seems to get easier and easier the further into the game I go. Declared myself winner at 200k points. Perhaps add more kinds of "rare" shapes or colors as the game progresses?
For #ldjam me and @jkhelsing made a game called 'Wine Guy' where you balance a glass of wine using the mouse cursor ๐ท๐ท๐ท Anyone interested can play it here: https://t.co/MQxSHVEQtY
#madewithunity#gamedev#unity3d
@g_schup Thanks! You deserve a lot of the credit for this! I've been wishing for this kind of stack for quite a long time (ecs + p2p + rollback + wasm). When I saw GGRS, I kind of *had* to finish the puzzle.