Beim Parteitag der AfD Thüringen geht es immer wieder um „Monitor“ & @georgrestle, die erst nicht zugelassen werden sollten. Die beiden Kolleginnen vor Ort werden von der Bühne aus beschimpft und sie von den Delegierten angegafft…
Was curious how SNK VS. CAPCOM: CARD FIGHTERS' CLASH would look on #c64. pretty fucking good.
(c) SNK & Capcom. this is just a graphics convert to test. please no lawsuits. just wanted to see.
#im3#c64 Sprite flipping + run cycle done, oh a quick search (anim only). @smilaicon64 anim uses more than the original - complicates things when there are 2 frames of arms - before the legs move. Flickering has gone at least :)
SNK v Capcom for the 64! - I really like this, good speed, great sprites, and animated backgrounds, looking forward to the final build. Download the current demo here.. https://t.co/icB0jP6M1J Great work #C64#retrogame
A new #C64 GTW update for September, with 4 new entries and 17 pre-existing entry updates, including a new entry for Visualize's Kung-Fu Warrior and much more. Please contact us if you can help with any of the titles in our archive.
https://t.co/J2Bd6XeIWl
New #feature of the CLIFFS zone of QUOD INIT EXIT IIo: Before Zampo can use a certain portal, he has to repair it by finding the missing piece and then putting it back in place.
Old preview download: https://t.co/2mnZmIvoPT
#C64#Commodore64#videogame#game#platformer#wip
The #development of QUOD INIT EXIT IIo continues. Among the many changes, the CLIFFS zone map is now 80 pixels taller (the overall size is 2048x928) and its underground section is much more interesting. Here's a #SneakPeek...
#C64#Commodore64#videogame#game#platformer
I've been curious about using just MC mode for Boomerrang art for quite some time, I've attempted it MANY times. I think this looks pretty good. ( this doesn't mean I'm changing anything at the moment, just pondering possibilities )
#c64