This is INSANE! We now have full boss battles powered by an LLM. It looks like he used Jev as a fully hosted intelligence for his boss battle, which is possible due to Jev’s insanely cheap tokens.
Why bother coding AI, use an LLM.
Amazing work.
Last week I started creating small browser games just by prompting my way through everything on this really cool platform @spawn
https://t.co/LWyZmqseK5
https://t.co/c67KdWjkFK
The time of tech demos with AI is over, no one cares anymore, everything is possible now and every demo just shows how much you value squeezing another prompt on the details
If you're still trying to make astra build a 3D forest or city, some of us will make your demos look like a hello world compared to the game worlds built
BUILD GAMES
I've updated my Quake 3-style remaster game at @spawn
Play here: https://t.co/AaMXndym9C
This is how it looks the arena now
The demo vibes aren't really just demos anymore...
Sounds like sales bs.
Its not though! Seen it myself how deep you can go.
And if you find something that doesn't work? The team ships hundreds of fixes every week, new features come in at the speed of light.
The limit here is your imagination.
KING IZKIMAR 👑 going to keep shouting out PORTALS until ppl pay attention.
literally created different kingdoms, then connected them via portals - place a portal in one of your games, seamlessly walk through it to another game.
so many fun potential use cases w portals!
I've been building this action roguelike around fast, intense, brawly combat. But honestly, one of the most magical parts so far has been the portals between worlds.
You go kingdom to kingdom, felling kings, taking their crowns and absorbing their powers. Each time you do, a portal to the next kingdom opens right in front of you.
You can see into the next zone before you even enter it, run straight through without a loading screen, then turn around and look back at the world you just left.
The engine in @spawn is what makes this possible, and it even supports portals between different games.
Funny how something I didn't plan as a core part of the game is turning into one of my favorite things about it.
@nikitabier couldn't agree more - to build great AI products, you have to unlearn the habit of trying to control every single outcome.
instead, you must learn to guide, test, and manage a system that is inherently unpredictable.
successful ppl will adopt this mindset quick.
spawn wouldn’t exist without @majidmanzarpour and all the incredible creators on our platform.
i’m consistently blown away by what they are able to build with Savi.
can’t wait to see what’s to come!
my vibe coded games are getting real traction on @spawn
not steam numbers, but consider what they actually are:
1. gamers are choosing games built with AI, and returning to play
2. there's a real catalog forming, lots of devs shipping alongside me like @alightinastorm@Smallzero@Izkimar@Medivhus
3. it's early, and the platform keeps getting smarter
@jsnnsa and his team aren't bolting AI onto game dev & distribution, they're building it AI-first from the ground up...
that's the bet