Eminem: A Digital Resurrection
"Eleven months. No shortcuts. No scans. No borrowed skin. No photogrammetry. No texture projection. No scanned assets."
#80lvl#eminem#3dcharacter#digitaldouble
Eminem: A Digital Resurrection
Eleven months. No shortcuts. No scans. No borrowed skin. No photogrammetry. No texture projection.
No scanned assets.
A hyper-realistic digital double inspired by his appearance during Rock & Roll Hall of Fame induction
https://t.co/x2uJCJGmTT
Nick Pattas experimented with randomized behavior techniques in Unreal Engine 5 using only textures to create this lightning system VFX.
Breakdown: https://t.co/HXgywUKBa9
Volumetrics are amazing but historically heavy, dense, and painful to art direct.
3D Gaussian Splatting changes that by turning volumetric simulations into real-time, lightweight assets.
With sufficient temporal data, these can evolve into true 4D Gaussian Splats.
Even from a single static 3DGS, artists can create pseudo-4D behavior using simple deformers and procedural effects - bending, twisting, reshaping, and re-timing volumetric forms at will.
This is a massive shift in how volumetrics can be captured, manipulated, and directed and also redefines them as swift real-time modular assets.
@motionpunk1 Gaussian Splats is some amazing crazy optimized technology, and been playing around with it lately but in UE, excited to see it on Octane. Will upload some experiments soon.
Currently building a parametric filter in Photoshop to generate normal, roughness, and occlusion maps. I wanted to combine Photoshop’s image editing tools and Painter texturing tools while working in non-square format. #substancepainter#Photoshop
Anduin is one of the most realistic characters we’ve ever created. All elements were high res even at base topology. The cloak I made for example, is over 100k polys and isn’t displaced at render time. Instead we relied on true geometry to have it fully visualized at all times. This helped achieve a highly realistic simulation with no interpretation, animators and lighters knew exactly what they were looking at while working, and it allowed us to capture much more complex folds, tattered edges, and close up detail.
Through this workflow we were ultimately able to get extremely close to any part of Anduin, his range of emotion shines through, and is one of the most dense yet realistic characters we’ve ever built for a cinematic.
Wow, so USAID—doesn’t even stand for U.S. “AID” it stands for “United States Agency for International Development” and their budget is BIGGER than the State Dept. and the actual CIA COMBINED. 🤯
@MikeBenzCyber is a walking, talking encyclopedia of the Deep State