hello friends! after a long hiatus from gamedev (and twitter), I've started up a new company/creative label for my solo side projects, @aivx_io. my first game, AIVX PUSH, is up with an early demo in Steam Next Fest.
for those who may remember my iOS puzzle game Shibuya, this was the first game I designed to try to bring a similar feel to controllers. it's Lumines-inspired, but ended up playing quite differently. here's the link: https://t.co/xVA1Kh0wlf
hello friends! after a long hiatus from gamedev (and twitter), I've started up a new company/creative label for my solo side projects, @aivx_io. my first game, AIVX PUSH, is up with an early demo in Steam Next Fest.
The full video of my Upper Bound 2025 talk about our research directions should be available at some point, but here are my slides:
https://t.co/mkED5nnVr1
And here are the notes I made while preparing, which are more extensive than what I had time to say:
https://t.co/BiSIzIFCuf
I had managed to go my entire career without making a slide deck. People generally seem happy enough to just let me ramble on for talks, but since I am new to the research community, I made an effort here!
the most consequential figures in the tech world are half guys like steve jobs and bill gates and half some guy named ronald who maintains a unix tool called 'runk' which stands for Ronald's Universal Number Kounter and handles all math for every machine on earth
Do you make games that make people think? (Specifically spatial reasoning, programming, STEM)?
Astra wants to support your work! Apply for a $35-50k grant!
it's working! first person movement in an SDF raymarcher is working! this is really exciting, not too long ago this was just an improbable pipe dream.
it's a little jittery, but it's quite well behaved and conserves energy really well.