My free VFX texture pack just got an update! The textures now all have a transparent background variant, enjoy!
Link 👉 https://t.co/MpEfDNxIVW…
#vfx#realtimevfx#gamedev#unity3d#illugen
A visual effect tells a story. It has a beginning, a middle, and an end. Today, we're diving into the building blocks of VFX - they work together at the hands of the artist to create compelling visuals for our effect. #vfx#rtvfx#vfxfriday#techart
Second drop: Illugen animated pixel portals, now available on my Patreon!
https://t.co/rRPe29pExw
Video in the comments 👇
#vfx#realtimevfx#illugen#gamedev#unity3d
Congratulations to GOALS on the release!
We're proud to have provided VFX and lighting support for this fast, responsive football game built around pure skill, real competition, and a global community.
Learn more: https://t.co/FMWGecRVvv
#gamedev#realtimevfx#vfx#lighting #GOALS
Check out this explosion effect by @Nolkaloid, created in Godot using animated noise, vertex displacement, and layered effects. 💥
Check out the breakdown: https://t.co/ZMUYxuZ6Fe
#realtimevfx#godotengine#indiedev
This effect was created during the @VFXApprentice Houdini & EmberGen Bootcamp! I learned a lot about shaders and simulations thanks to @dianachi_01 guidance!
Lightning is defined by two main visual components: colors and shapes.
Most lightning appears entirely white, but it can actually appear in multiple colors. The inner shape remains white, while the edges are tinted by temperature, environmental conditions, and airborne particles.