Ready to share my #vibejam submission. It was a ton of fun and I learned a lot of THREE.js. I still have a lot more envisioned for this project.
Week 2 was really tough. I scratched the entire project and restarted with multiplayer as the foundation. Converting my original single player idea to multiplayer was not working well. Now that the core structure is centered around multiplayer sync, vibecoding is way smoother.
I lookforward to the next one! @levelsio
Enjoy - https://t.co/Dpul9RKnIZ
Great work! Looks amazing.
I’m struggling to figure out how to incorporate domain style architecture. Right now I have /src/systems/cameraSystem, inputSystem, etc. so much code becomes shared and logic gets mixed especially once you get to online play and a game/level editor.
Do you have any good rescource recommendations for game architecture?
Just submitted Strilecka to #VibeJam2026 — a multiplayer dogfighter where the plane you draw is the plane you fly. Built with my 6yo son who loves drawing planes.
https://t.co/9LEnWHn2Bm
@levelsio@s13k_
I’m enjoying reviewing my timeline and seeing how my game started and where it’s at now. It’s satisfying to look back at all the progress that was made in a single month! #vibejam
ok after 3 weeks of vibing, coding, generating - ITS SUBMITTED! ✅🎉
🆙 UP! with a stranger - the first co-op game made for strangers!
You are matched to a random person on the internet and play as 2 plasticine blobs tied by a string, from your backyard to space and beyond. The only rule: don't let the string break! ⬇️💀
Spent the last days testing a lot with real friends, to stress the sync, taps, pings, performance and all edge cases. Turns out, making multiplayer games is a lot harder than i though.
Coming from an art director background my original intention was trying to find out if AI-built work could feel like it wasn't. Full of charm, weird little details and love. 🤖❤️
On the way i learned a LOT about pings, fps, Khz, heap, and what not. I ended up with so many nanobanana assets that it feels like i can build another 10 games, and sounds for another 20!
Only a tiny fraction made it finally to the game, and it could be less maybe 😅
First game I've ever shipped!
99% vibe coded! Dumb by design!
Go play it here, and claim your spot in that beautiful plasticine world: 🙌 https://t.co/I5I1y8nN8l
Made to work in desktop and even more natural in mobile (📱!)
I use @cursor_ai to navigate through my codebase and tweak little things, @claudeai and Codex for more complex stuff, @threejs as main core and some @tripoai for 3d objects.
First 4 minutes of gameplay below ⬇️
#gamedev #vibejam @levelsio 🟣🟤