@TalkativeTri 7/10
- Completed ssf journey in ~40hrs blind build
- Game was fun for 30 hrs until gear chase ended (final arbiter dead in 5sec, nothing more to strive for)
Hcssf would be the same thing cause ES is broken.
Hoping for meaningful endgame / actual pinnacles in future patches
@WowKungen I had something similar for about 3 years, but way worse. Cortisone helped it temporarily, but what fixed the underlying issue was avoiding contact, barely washing hands, and stopping sugar intake (cheat day 1 time / week)
Completely cured after following that for a few months.
@thomasmahler Had this issue for years. Exercise focusing on strength, endurance, and blood flow in my wrists solved my issues for the most part. Vertical mouse helped maintain posture
@NeverSinkDev With the tooltips it's somewhat intuitive
A suggestion for the future would be looking into a priority system where you can drag and drop categories between ex: Priority 1, 2 etc. then there would be no need for selected vs. !selected and n-1 tier
@TalkativeTri My suggestion would be:
- Equalize loot distribution between rares and magic/white mobs, only show X monsters left as a UI Indicator on how cleared the map is. This gets rid of the fomo of killing all rares and eliminates the effectiveness of "searching"/backtracking in maps
@TalkativeTri I'd be down for them to scale back damage multipliers in general, especially on support gems. Support gems could have levels for example (like Poe 1)
@GlupZhitto@thomasmahler What it really comes down to is to raise the baseline character power so that more builds can shine without being as reliant on early choices, which it seems like he's referring to
@thomasmahler I'm leaning towards streamlining as a baseline to open up flexibility for future iterations of the system
In future iterations I'd preferably like to see a more involved material/currency based crafting system
@Qwik@pathofexile Agree, I'd rather have some mechanic to deduce the direction towards a citadel/POI
In general make it more of a "game" to be able to skillfully track them down in a sense. Could in extension be tied to future atlas tree - like a currency farming strategy that you can invest in
@leafy_mc@NeverSinkDev Yea they mentioned in one of the hotfix patches that the number of mods on rare and unique monsters affect loot quite a bit. Unsure about exp but probably y