Getting back into the Updates! We have just landed a major update to Joustmania! New Controller Status page, increased performance and efficiency, debugging scripts and more! We are now on the latest @thp4 PsmoveAPI code!
https://t.co/uAIkg0pVg4
This little lad caught the crowds's heart in our @JoustMania battle at @Greenbelt. Knocked out 3 older players before taking on someone almost twice his size. Crowd reaction at the end says it all. Champion!
It's starting to feel a bit like @greenbelt.
Video Alt: 12 Move controllers connected to @Raspberry_Pi, flashing and moving in and out Fo focus. Running #Joust@joustmania
Can't wait for tomorrow's #NYMW19@Youthscape sessions where I get to share some @joustmania and talk about Cathedral worship with Abzu on PlayStations. Tell me if you'll be there or if there's anything video-game-spirituality related you want me to cover. Saturday 3.30 in Vox 4.
I had the pleasure of voicing all in-game instructions, menu options, victory announcements, and more in JoustMania, a movement-based party game inspired by Johann Sebastian Joust!🎙🎮⚔️ #voiceacting#voiceactress#voiceactor
https://t.co/9PuJVcD7r7
Love the tactical chaos of @JoustMania Zombies mode. We played until the sun set at @greenbelt this year. Here's one round where the human's won! Perhaps there is hope for us after all.
@Tres_Villain@doougle Thanks for the response, @doougle and JS Joust are huge inspirations for joustmania, it wouldn't be possible without their contributions. The steam store page has been updated as well giving credit.
Building my own @microbit_edu version of JS Joust for a games tournament. I have my basic PS4 Move controller (top) made from a neopixel and ping pong ball, sensing sorted and basic radio comms done with @MSMakeCode. Rugged housing and network protocol to go!