Small studio, big week. @IGN just shared the gameplay trailer for Red Skies at Dawn.
Thanks for having us. Go take a look 👇
https://t.co/hPtrYzFOmQ
#indiedev#gamedev
I want the boat to feel like a home, even when the sea gets rough.
A look below deck in Red Skies at Dawn, my first-person sailing adventure.
Built with @threejs + WebGPU.
Wishlist on Steam: https://t.co/hN4y5GJIJw
#indiedev#gamedev
Sailing into Anchor Light at dawn ⛵
The first island in Red Skies at Dawn. Moor at the pier, climb the lantern stairs to the lighthouse, and mind the grog.
In-engine footage, built with @threejs + WebGPU.
#indiedev#gamedev
Red Skies at Dawn just hit 1,000 wishlists!
I'm so grateful to everyone who's wishlisted, shared, or cheered this little sailing adventure on. Thank you for the kindness and support. It means so much to me.
Find it on Steam: https://t.co/YR7INBmTa5
So glad this project is starting to find its crew! Welcome aboard.
Powered by @threejs
After many failed attempts and a day spent learning Gaea, I think I'm finally getting somewhere with terrain generation.
One of the islands for my game, RED SKIES AT DAWN.
Rendered in Chrome at 60fps with @threejs 🌊
Your mast snaps. The storm doesn't stop.
RED SKIES AT DAWN is my first-person sailing adventure, built with @threejs.
Take the helm. Respect the sea.
Wishlist now on Steam:
https://t.co/dyUKgoJnNp
I've been having so much fun building this in @threejs. A little boat, open water, and weather you probably shouldn't sail into...
Can't wait to release the playable demo! 🌊
I love storms, so I built one in the browser 🌩️.
Volumetric clouds, FFT waves, rain and lightning with @threejs. Inspired by @dangreenheck's ocean and sky work.
I'm writing a dev article on how it works. Follow me for the breakdown.
My #LudumDare50 compo submission. Had a lot of fun developing this, and hanging out with the community on Discord. Thanks @ludumdare for an awesome experience! Let the games begin! :D
https://t.co/LuEHWp5f0u
#indiedev#indiegames#LD50
After 13 beta releases, 200+ resolved issues, thousands of lines of new code and the culmination of 6+ months of incredibly hard work: Phaser 3.50 is finally out 🥳 https://t.co/7uPOpfL3ZM