Hey guys. Sorry the Teach guide was so late. Was quitting my job n'stuff.
Teach won the most recent Championship in Japan and is an extremely good deck even if it's not top of the tierlist.
This guide took over 100 hours of just writing revising and rewriting so I hope you enjoy it. I really put all I could into this guide and into learning the Green Blue Luffy matchup to the point where now it's getting closer to a 40/60 matchup.
As a thank you, we'll be doing a giveaway as always for 10 guides or refunds if you already bought it!
To Enter:
✅Follow Me and @Daebaday
✅Like this post
✅Retweet this post
and that's it!
Winners will be drawn and contacted in a week by either Daeba or I! Thank you so so so much for your support as always. I truly appreciate it!
https://t.co/Yepg8NKElM
Ever wanted to make a game but didn’t know where to start? We want to help.
From videos introducing sound design to articles detailing complex technical challenges, we’ve compiled a ton of resources that we’ve made over the years into one spot.
🔗 https://t.co/DfR2Vfo7Dk
I need help understanding optimization in games. I can tell I don’t understand first principles. Is it better to have more materials or less? How can I optimize draw calls and memory usage? Is it better to have many uv seems or less?
Heyo #PortfolioDay ✨
My name is Mackenzie and I'm a character artist with 6 years experience in games :D! I love stylized and sci-fi work - anything with cool shapes and color honestly <3!
Ive worked for Hasbro, Insomniac Games, Blizzard, 343, and currently at Sony Firewalk!
using anchor points in @Substance3D painter, to create welding spatter instead of sculpting them.
A balance between sculpting details in Zbrush and using painting height details in Painter, like this, allows way more freedom in texturing and room for some experimentation.
New in @marmosetco Toolbag 5 Beta - bevel shader support! Apply bevels to your materials, adjust the bevel width dynamically, and bake bevels to normal, AO, and curvature maps. Skip the sub-d process for complex hard surface assets
More here: https://t.co/hJDRRGmEu1
Anatomy study WIP; started working on this styized female ekorche few days ago, following @KRRK_JP anatomy breakdowns. Check their media tab, lots of useful renders that helped me with less obvious things.
Artist Portfolio template complete. You can find it for free here: https://t.co/eimlzYr2gp
It's pretty straightforward & I've included instructions.