@ShingoLa Jak to vidím já, tak spíš nVidia moc nezvládla marketing / prezentaci té technologie. Je to SDK, ne user controlled filtr - tudíž to vývojáři musí sami implementovat, pokud chtějí. A v tu chvíli to již podléhá art direkci, hádám že třeba ten příklad s Indym by asi nenastal.
My submission for the 2025 Epic MegaJam. Created in one week in #UnrealEngine based on a theme "Here We Go Again".
Play for free: https://t.co/ZmHJVUJhoN
Screenshots: https://t.co/MvIvsgn64I
Thanks for checking it out!
https://t.co/LAPq1DDTpU
My final submission in Motion category for @kitbash3d challenge "Secrets of the Luminara". Sort of a teaser / trailer for a fictional video game, created in Unreal Engine 5.4. Thanks for watching! https://t.co/1VFyFA55db
#KB3Dchallenge#SecretsoftheLuminara#UnrealEngine5
We've just released Crime Boss: Rockay City on STEAM!
If you wanna try something different, this game is a bold mixture of heisting FPS spiced up with rogue-lite and imm-sim elements. After a year of updates and sweet launch deal (16 EUR + ALL the DLCs for FREE), now is the best time to hop in!
We've just announced our roguelite FPS Crime Boss: Rockay City on Steam along with 90s sci-fi themed DLC!
Apart from my level-design duties on the project I was also in charge of the trailer, into which I sneaked this homage to a genre and studio that defined me most as a designer & player (well it started with System Shock 2, shhh). See if you can spot all the easter eggs!
While the Crime Boss isn't entirely pure imm-sim, it still draws so much inspiration from the genre, and especially with our level-design team we were proud to inject some of it's principles into our own DNA.
Thank you for your amazing games and legacy @ArkaneStudios !
#immersivesim #arkane #prey #gamedev
Check the full trailer here:
https://t.co/ZeExGBb4LX
Here are the results of my tiny research on (very specific) player input in FPV games, especially #immersivesim genre.
Sprint wasn't surprising at all, Crouch is pretty much balanced, and E vs. F will be eternal struggle for me :) Cheers to everyone who participated!
#gamedev
Hi, I am doing tiny personal research about Player Controller input in First Person #immersivesim games, just 3 simple questions regarding the layout decisions. Shouldn't take more than 30 seconds to fill, thanks a ton if you can spare them!
https://t.co/mg4VLm68CA
#gamedev