also good visuals for a hype video. a guy drawing a spaceship with ai and turning it into a video game is more inspiring than some of the more technical (and better) use cases models are capable of
because design is subjective, which makes it much easier to demonstrate and sell perceived progress than in fields where outcomes have to be objectively validated
๐๏ธ NEW WORK FOR @Calendly ๐๏ธ
Back when we first started S&D one of the most needless hassles that drove me crazy was the email tennis of scheduling a meeting. A few years ago, we started using Calendly, and it was infinitely better. So when they asked us to work on their brand it felt like karma.
It's so rare that you get to work on an identity for something that actually changed your business. So we knew we had to do it right.
Read the full case study here
โ
https://t.co/DpXKWS9ag9
Special thanks to my whole team at @Smith_Diction who constantly inspire me every day and to @gavinpotenza, @liz__meyer, @studiojud, @j3rks_inc, and @JustinLawes for hopping in with us on this one. Literally couldnt have done it without you.
@downloadlos Hell yeah
Been looking for a stream like this since PMF or Die ended.
The maker space needs more streamers that build apps / digital tools imo
You guys have something great going
@PhilKiel@levirosendall Piggy backing off of this questionโฆat what monthly spend threshold would you say warrants a separate creative testing campaign?