Why is hiring in tech such a slow and long process. We move so fast with tech in general but when it comes to hiring and interviewing it is so slow. Why is this and how can we improve it?
Okay, we have a LOT more details on the alleged spying situation at OpenAI.
So federal prosecutors identified a 35-year-old Saudi national named Abdulrahman Alfozan. Apparently, he allegedly planted what OpenAI calls a βsophisticatedβ recording device, with encrypted contents, behind a TV in an executive conference room, plugged it into a USB port, and literally concealed it with toilet paper.
This room was regularly used for discussions involving confidential AI research, product plans, business strategy, and even government engagements. The device was discovered on September 30th, and the FBI has since arrested him.
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, Iβve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, weβll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
I am not joking when I say this.
Spotify, Apple Music, and streaming in general is over.
AI music is now very, very good. You just don't know yet because all AI music circulating today is from ~2-3 generations ago.
Suno v6 pro et al has solved infinite personalized music.