━━ QUALITY ━━ Mesh Detail: Medium (Low if desperate) View Distance: Medium ← doesn't reveal hidden enemies, only tree lines Shading: High for looks / Low for FPS Global Illumination: OFF (-20% perf and arguably looks worse) Shadows: Medium Reflections: Potato
━━ AA / UPSCALING ━━ Never run zero AA — trees and shadows turn to pixel soup Native + Nvidia: DLAA (best perf AND sharpest) Native + AMD: FSR4 (~30% cost) or FXAA as the cheap option TAA: avoid, blur + disocclusion artifacts
━━ GAMEPLAY ━━ FOV: 100 (60 only if you're running full potato) Weapon View Model Scale: max Vehicle FOV: 1st person low, 3rd person high ADS Behavior: preference (independent = see more, affected = easier recoil) Picture-in-Picture Scope: OFF ← 30% FPS hit
Claude Academy is now live.
Whether you're figuring out what AI is or already using Claude every day, there's a path that meets you where you are. The courses and tutorials are free and open to anyone at https://t.co/WRiSRAvK6l