Improvements include:
- Better performance when moving around
- The first tile you open is now always empty — no more insta death
- Double-clicking on an open tile opens all neighboring tiles that aren’t flagged
Since I finally got my hands on a #playdate, I can now actually see astrosweeper on the real hardware. Its so cool! I got motivated to polish it up a bit too, so here’s v0.2.5: https://t.co/NbWr2yVnQR
#gamedev#indiedev
Announcing our fourteenth Nominee for The Game Tastings taking place on the 2nd of December 2023!
Welcome Chester at the Park, a game of challenging logic puzzles, in which you use the rules of chess to reunite a dog with his owner.
#TheGameTastings 🏆
What’s an XORnament, you ask? A Christmas ornament that acts as an XOR gate of course! I had to build a game about this (pun-driven #gamedev), so I present to you:
XORnaments - a logic puzzle advent calendar
https://t.co/ybkTmXGhwB
#Puzzle#Advent
I’ve been working on a puzzle game with doggo’s and using the rules of #chess, and the beta is now online! If you like puzzles you should check out Chester at https://t.co/hb59SA6QJD!
Who’s going to be the first to beat all 36 demo levels?
#screenshotsaturday#gamedev
I’ve been working on a puzzle game with doggo’s and using the rules of #chess, and the beta is now online! If you like puzzles you should check out Chester at https://t.co/hb59SA6QJD!
Who’s going to be the first to beat all 36 demo levels?
#screenshotsaturday#gamedev
Test & Play Showcaser:
Chester at the Park by @kaesve & team!
Chester at the Park is a game of challenging logic puzzles, use the rules of chess to reunite a dog with his owner.
Come test the game at our 4th Edition the 12th of October!
RSVP here if you haven't already: https://t.co/5erWs35qxt
Finally found time for an #ml project that has been tempting me; learning implicit font representations on a large set of fonts.
Keeping it pretty basic right now; just an MLP in #torch with two embeddings (fonts, characters) that tries to learn the SDF of 3000 fonts.
My entry for the game compo is up! A fast paced arcade game inspired by the @revision_party logo, with awesome music and sprites by roccow and tibs!
Come play it at https://t.co/GUrtcEmMLW and let me know your high scores
#revisionparty2023
@lorenschmidt I love SDFs. They're so fun to play with, especially domain manipulation and stuff. Have you seen mercury dot sexy/hg_sdf/ (twitter won't allow me to post a .sexy link apparently..)? And iq's https://t.co/ai1Qfc97un?
I made a new game! Infiniplumber is a fast-paced arcade game about connecting pipes. It's harder than it looks, but a lot of fun. Can you beat my high score?
You can play Infiniplumber for free at https://t.co/bvEgt0XD6N
🕹️🕹️#screenshotsaturday🕹️🕹️
@lorenschmidt This is of course a bit reductive. But as long as the used training data is not regularly reproduced near-verbatim I don’t really feel it should be a problem.
Would you for example also feel this way about using art just for training a classifier? What about language models?