@RedMoonHead@xaeluh Sounds like they're more boring now then... I'll need to try it when it's out, but if they can cram branching/restartable rotations into one button then it sounds like more of EW/DT direction. Hope there's enough other stuff to add meaningful depth back in, but we'll have to see
@RedMoonHead@xaeluh But part of job expression, like with DRG, is that you can restart the combo when switching targets which you can't if it's 1 btn? And SAM'S entire thing is that it branches and one branch is a meter shortcut while the others give different buffs? Seems like less expression
A few new (modded) tools for #PlanetCoaster2
- FreeBuild
- Grid toggle
- Path snap stoggle
- Deep selection tool to help with awkward hitboxes
- Z-fighting fix tool
https://t.co/5lDcrujpcE
Small overview of some of the stuff available in the mod. Not going into too much detail - left out about half the patterns/habits and over half the types of nests, as well as some of the new stats. More on those in the future.
#jurassicworldevolution
https://t.co/tIRJH2Mpxm
To lift your spirits on a dull JWE2 update day, here's something a little different.
And it may be more than it appears...
More info at some point. Doesn't have a timeline yet.
https://t.co/HjJxO4k9Hh
@mikeybro21@EnnufTea@DarkerArcher It's been YEARS since I've seen the show so excuse me if I'm wrong here - wasn't the attack on his temple at the start of the war, and weren't his mentors stronger than him back then? So if he didn't get iceberged, he prob would've died with them which would let FN win the war?
Ended up releasing them separately because I already had to split the objects, names and code to not be inter-dependent so that I could split them in the future (when the treetop tour is out).
At that point it was just easier to release them separately.
Ah one day I'll get good at posing new videos here 🤦
Will be released this weekend! Bunch of new stuff since you last saw it, including a new boat tour and classic #JurassicPark arrival jeep tour (helipad to entrance). For Jurassic World Evolution 2.
https://t.co/RpUxbhURn3
Aaaand they're out! Two new Jurassic World Evolution 2 mods, Useful Utilities and Expanded Tours. More info on the mod pages!
https://t.co/0O3Bv0A1F8
https://t.co/hQ4Y9PgPfS
#jurassicworld
🚨 please retweet you guys. it's gotten way worse on my side.
PLEASE RETWEET.
my dad is in dire need of his meds and diapers and i don't want to lose him like that.
all the details are in the second pic.
i'm so sorry this profile had felt so dire lately.
@airbagged@lloorren I think it's reasonable, I can see where they're coming from.
So far, they had to stay mad at entirely imaginary situations that were all in their heads. Having a fake image at least allows them to be mad at something that arguably exists - even if it's still their own creation.
@Gab031996 @UndrTehStairs @weirdlilguys See, this is a brilliant example of why people announce that they didn't pay for the checkmark. Much like in this reply, blue checkmark users have conditioned everyone to to expect clinically braindead opinions when they see that icon. Not sure why the correlation is so strong.
@JacekJablonski_@TerribleMaps Yeah, when the post is 𝘴𝘱𝘦𝘤𝘪𝘧𝘪𝘤𝘢𝘭𝘭𝘺 about the word order, they should probably use the actual word order in the anthem and not a translated version haha
@jplayandwatch Yeah that's exactly it! That's caused by an invalid set up of a building or missing material packages/models on a modded building/creature. If you then add a mod that increases the load on the game at any point, it can cause a crash or break the menus entirely.
@jplayandwatch Almost got a fix ready! But we found a... Conflict? With another mod. Narrowing it down now. The other mod either has missing mats or an invalid building setup, which causes UI issues over time. The load of the 718 buildings added by ES then massively exacerbates existing issues.