I want to share with you the last project that I have been working on the last month, I have really enjoyed making this lighting and lookdev test in @UnrealEngine thanks so much to @alezzmateo for release the scene! #3dart#unrealengine#rendering#render
https://t.co/CPe8JvqPaE
@Pixelskaya No he leido todo el hilo del foro pero algo que ha podido ocurrir también es que el artista haya sacado layers extras de Blender con el "denoiser" activado. El "denoiser" es muy útil para limpiar ruido pero si el render tiene pocos samples te genera un efecto similar al que ves.
@FransBouma@UbiMassive@StarWarsOutlaws I agree but if we talk about the artistic part (HZD) it is better balanced compared to the technical compromises. It will be interesting to see how the next iteration of Decima works.
Rachel Zegler leads an all-star cast in Spellbound, a new animated adventure premiering November 22 💫
A tenacious young princess must save her family and her kingdom when a mysterious spell transforms her parents (Nicole Kidman & Javier Bardem) into monsters.
@Pixelskaya@TheValkyriesVig@JonathanLVera ¿Pero que le pasa a la gente? Van necesitados de abrazos y comprensión, si no, no me lo explico. Nos hemos traido los entrenadores de futbol formados en la Universidad de la barra del Bar a Twitter.
@TheGennadiy@wickedgame char lighting is always a tricky subject in animation, keeping in light and at the same time being dramatic is always a challenge (3/4 curse), in this shot the new rim helps and the eyes work also but I miss some of the blue, it made it more interesting in a color palette wise.
@FransBouma a couple of questions if you don't mind, have you tried resolutions above 2048 and if so, does it have much impact on performance? and is the only way to leave the default values I want in REF through scripting in atorun?