Good things come to those who wait - the Video Game History Foundation Digital Library launches on January 30th, 2025. (We'll tell you all about it then!)
Happy NES year! Today we bring you a collection of close to 100 new prototype builds from @ArmagedonPotato, including NES, SNES, Game Boy and some Sega Genesis goodies!
https://t.co/GD9nZG45tx
Thanks so much to AP for providing these!
ようやくタイトーX-55版パズルボブル
全面クリア!
クレジットが流れます!当時の皆さまが!!
BGM karu.さん(@karu_ah_yui )も!
40面から50面まで1時間かかりました…
End credits for Taito's X-55 version of Puzzle Bobble.
Catching up on Arcade Archives releases. Here's a fresh article on The Final Round / Hard Puncher with debug functions, 2 previously unknown codes, removed high score easter eggs, details on regional differences, and a look at a slightly earlier revision.
https://t.co/McGvChOUng
@SarahSSowertty also recommending Liquid Kids/Mizubaku Adventure. it's a game absolutely easier than TNZS because people have said so, also like so many x68000 ports etc etc....
@suddendesu Hoping the coding for this menu still exists in Puzzle Bobble 4, as all strings for it and the graphics viewer are inside that game as well.
There we go! Got the Puzzle Bobble 3 debug menu re-enabled and working more or less flawlessly. I also think this presents a better method for restoring the same menu in Darius Gaiden.
I found another debug menu in P.Bobble 3, an obj/bg viewer. So there's this image which is obviously related to Marina, and as I flipped, I saw the palette flash something strange... changing the colors reveals this text. Is this in the game or have I found something...?