@QuietGamesFN Exactly, i sent a message to someone at Epic who replied that the problem was with the attribution. I'm not using it at all anymore for that reason... I hope it will be resolved...
Hello @fncreate@FortniteStatus@Flak,
I wanted to share some honest feedback about the current Sponsored Row placement in Discovery.
Right now, it feels much harder for creators to use it effectively. The current position seems to generate a lower CTR, meaning fewer clicks for the same number of impressions. At the same time, creators are pushed toward higher CPMs, around $1.65 just to stay competitive, which means fewer impressions for the same budget.
In practice, creators are paying more, getting fewer impressions, and receiving fewer clicks from those impressions. For a paid visibility category, this feels difficult to justify, especially since Sponsored Row should logically be placed in a way that gives campaigns a real advantage.
The current setup also risks giving Sponsored Row a negative image among creators. If people feel they are paying more for weaker results, they may lose trust in the category over time.
The previous placement worked much better. Moving Sponsored Row back closer to the top of Discovery, ideally near where it used to be under “Recently Played,” would make it feel more effective, fair, and valuable again.
Scammer Alert🚨
@SnailLeVrai is a scammer, he came to me to design a horror map and when I told him to pay then this guy blocked me,
you can see proof below-
#UEFN#Fortnite
The Discovery changes are destroying new maps.
After the "New" tab, you basically get no more players. If you don’t already have a good follower base, it’s impossible to get any players
You get thrown into one genre tab with thousands of other maps that barely rotate. Only the top 6 are shown and those are always the same maps
Tabs like Top Rated, Trending variety, Engagement tabs etc. actually gave new creators a chance. Relying only on genre tabs doesn’t work, it just pushes the same maps over and over again.
It’s honestly becoming impossible to release new maps with that discovery system. @FNCreate #UEFN
Fortnite destroyed the whole Discovery Today 🔥
There is no way to gain players for new maps.
There is so no climbing way for any Variety map
The first organic tab is full with 3 basic tilted zonewars maps that are 4 years old
Change it back!!!
#UEFN@FNCreate
@FortniteStatus you guys did the exact opposite of what was supposed to be done 😭😭
all my pre existing triggers and mutator zones now have their vfx / sfx enabled
We need to talk about this.
I’m asking the community to speak up and tag @FNCreate so this doesn’t go unnoticed.
The removal of the “Follow Creator” button from the Creator Profile Device is a big step in the wrong direction.
I’ll be honest, this doesn’t really affect me personally since I already have a strong following.
But that’s exactly why I feel responsible to say something.
This change hurts smaller creators the most.
No matter how good a map is, if players can’t easily follow you in the exact moment they’re enjoying your work, conversion drops massively. That moment matters.
I also understand the concern:
some creators have been forcing the “Favorite Creator” using aggressive placement and positioning of the device.
But that’s a moderation issue, not a system issue.
Removing or limiting the device entirely punishes everyone, especially smaller creators, instead of addressing the actual problem. What we need is better guidelines and enforcement, not the removal of a key growth tool.
This will lead to:
-Bigger creators staying on top
-Smaller creators struggling to grow
-Less competition and fewer new opportunities
We should be pushing for a system that rewards good maps and talent, not just existing audiences.
If you care about the future of UEFN, please tag @FNCreate and share your thoughts. The more voices, the better chance this gets reconsidered.